21 #define RandGaussQ_h 1
23 #include "CLHEP/Random/defs.h"
24 #include "CLHEP/Random/RandGauss.h"
32 class RandGaussQ :
public RandGauss {
63 static inline double shoot(
double mean,
double stdDev );
66 double mean=0.0,
double stdDev=1.0 );
74 double mean,
double stdDev );
79 double* vect,
double mean=0.0,
87 inline double fire (
double mean,
double stdDev );
91 double mean,
double stdDev );
98 std::ostream &
put ( std::ostream & os )
const;
99 std::istream &
get ( std::istream & is );
122 #ifdef ENABLE_BACKWARDS_COMPATIBILITY
124 using namespace CLHEP;
127 #include "CLHEP/Random/RandGaussQ.icc"
RandGaussQ(HepRandomEngine &anEngine, double mean=0.0, double stdDev=1.0)
static double shoot(HepRandomEngine *anotherEngine, double mean, double stdDev)
virtual double operator()()
virtual double operator()(double mean, double stdDev)
std::istream & get(std::istream &is)
static double shoot(HepRandomEngine *anotherEngine)
static void shootArray(const int size, double *vect, double mean=0.0, double stdDev=1.0)
static std::string distributionName()
static void shootArray(HepRandomEngine *anotherEngine, const int size, double *vect, double mean=0.0, double stdDev=1.0)
std::ostream & put(std::ostream &os) const
static double shoot(double mean, double stdDev)
HepRandomEngine & engine()
void fireArray(const int size, double *vect, double mean, double stdDev)
double fire(double mean, double stdDev)
void fireArray(const int size, double *vect)
static double transformQuick(double r)
static double transformSmall(double r)
RandGaussQ(HepRandomEngine *anEngine, double mean=0.0, double stdDev=1.0)