120 #ifndef HEP_TRANSFROM3D_H
121 #define HEP_TRANSFROM3D_H
124 #include "CLHEP/Vector/ThreeVector.h"
128 template<
class T>
class Point3D;
129 template<
class T>
class Vector3D;
130 template<
class T>
class Normal3D;
180 double YX,
double YY,
double YZ,
double DY,
181 double ZX,
double ZY,
double ZZ,
double DZ)
188 double YX,
double YY,
double YZ,
double DY,
189 double ZX,
double ZY,
double ZZ,
double DZ) {
439 double cosa = std::cos(
a), sina = std::sin(
a);
440 setTransform(1,0,0,0, 0,cosa,-sina,0, 0,sina,cosa,0);
467 double cosa = std::cos(
a), sina = std::sin(
a);
468 setTransform(cosa,0,sina,0, 0,1,0,0, -sina,0,cosa,0);
495 double cosa = std::cos(
a), sina = std::sin(
a);
496 setTransform(cosa,-sina,0,0, sina,cosa,0,0, 0,0,1,0);
529 :
Transform3D(1,0,0,x, 0,1,0,y, 0,0,1,z) {}
626 double YX,
double YY,
double YZ,
double DY,
627 double ZX,
double ZY,
double ZZ,
double DZ)
628 :
Transform3D(XX,XY,XZ,DX, YX,YY,YZ,DY, ZX,ZY,ZZ,DZ) {}
665 ReflectX3D(
double x=0) :
Reflect3D(-1,0,0,x+x, 0,1,0,0, 0,0,1,0) {}
686 ReflectY3D(
double y=0) :
Reflect3D(1,0,0,0, 0,-1,0,y+y, 0,0,1,0) {}
707 ReflectZ3D(
double z=0) :
Reflect3D(1,0,0,0, 0,1,0,0, 0,0,-1,z+z) {}
736 :
Transform3D(x,0,0,0, 0,y,0,0, 0,0,z,0) {}
741 :
Transform3D(s,0,0,0, 0,s,0,0, 0,0,s,0) {}
819 #ifdef ENABLE_BACKWARDS_COMPATIBILITY
840 #include "CLHEP/Geometry/Transform3D.icc"
Reflect3D(const Normal3D< double > &normal, const Point3D< double > &point)
Reflect3D(double XX, double XY, double XZ, double DX, double YX, double YY, double YZ, double DY, double ZX, double ZY, double ZZ, double DZ)
Rotate3D(const CLHEP::HepRotation &m)
Rotate3D(double a, const Vector3D< double > &v)
Rotate3D(const Point3D< double > &fr1, const Point3D< double > &fr2, const Point3D< double > &to1, const Point3D< double > &to2)
Scale3D(double x, double y, double z)
Translate3D(double x, double y, double z)
Translate3D(const CLHEP::Hep3Vector &v)