31 #define RandLandau_h 1
33 #include "CLHEP/Random/defs.h"
34 #include "CLHEP/Random/Random.h"
35 #include "CLHEP/Utility/memory.h"
43 class RandLandau :
public HepRandom {
64 std::ostream &
put ( std::ostream & os )
const;
65 std::istream &
get ( std::istream & is );
117 #ifdef ENABLE_BACKWARDS_COMPATIBILITY
119 using namespace CLHEP;
122 #include "CLHEP/Random/RandLandau.icc"
static void shootArray(HepRandomEngine *anotherEngine, const int size, double *vect)
static double transformSmall(double r)
RandLandau(HepRandomEngine &anEngine)
static double transform(double r)
std::istream & get(std::istream &is)
void fireArray(const int size, double *vect)
std::ostream & put(std::ostream &os) const
static std::string distributionName()
static double shoot(HepRandomEngine *anotherEngine)
static void shootArray(const int size, double *vect)
RandLandau(HepRandomEngine *anEngine)
HepRandomEngine & engine()